Sight Word
Recognition
Activities
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This
idea came from the Kidwriting website. Use flashlights to shine
light on specific words while reciting this rhyme:
"Flashlight, flashlight, oh so bright.
Shine on a word with all your light!" |
This
game is called "Erase the Face". Divide students into two teams as
they line up behind each other. Draw two pictures that relate to a
theme or holiday. Show a word to the front person on one team. If
they know the word, they can erase part of the picture (like an arm
or an eye). Continue alternating teams to see which team can "erase
the face" first.
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Throw
bean bags on to flash cards and students read what is on the card. |
Colors were hidden on the underside of these fish and students
played a Memory game to find them.
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Have
a snowball fight! Write words on paper and crumple them up into
balls. Give each student one or two snowballs to throw. After
15 to 30 seconds, students open the snowballs closest to them and
read the words.
These snowballs can be reused. |
Students always love word bingo. In the game above, words are
written on the flowers of petals and small pieces of candy are used
for markers. Everyone "wins" because they get to eat the candy when
the game is over.
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Play
the Parking Lot Game. Make a template of parking spaces and fill in
with words to be reinforced. Park a Hot Wheels car on the designated
word (or letter or number.) |
Students fish for sight words. Tie a magnet on to the end of a
string and attach paper clips to fish with words written on them. |
Play
the CRASH game. Some cars have sight word on them and about
one-fourth of the cars have the word "CRASH" on them. Students
choose a card from the pile. If they can read it they get to keep
choosing cars until they don't know the word or they get a CRASH
car. (Students get to keep the CRASH cars also.) I like this game
because having so many CRASH cars evens out the chances for students
who don't know all of the words. Make your own
Crash game. |
The
children wear crowns to help remember words.
The girl is the "Wiz of is", while the boy is the "star of
are". This idea came from the book, "Kidwriting".
Information about this program can be found at the Kidwriting
website:
http://www.kidwriting.homestead.com Patterns for other crowns can be found here:
http://www.spookysmouse.com/kidcrowns/kidcrowns.html |
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We
are playing trashcan basketball. He got one chance to make a basket
if he could read a flashcard.
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Shower Curtain Keyboard Games
Cut
a shower curtain in half and draw out the keyboard from the
computer, just the numbers and letters. Have the students (spell)
tap
out (with the fly swatter) their names at the beginning of the
year and word wall words
later in the year. This is an easy center
also because it can be folded up and put away so easily.
Use the other half of the shower curtain and divide it into 24
rectangles. Write a star word in each rectangle. They tap on the
words they know or throw beanbags and read the words.
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Boys Vs. Girls
Put a grid on the board with 3 columns: Boys, Girls, and Mrs. ___.
The teacher pulls a boy and a girl name stick (names on popsicle
sticks) and these two come up to the front and sit in two chairs.
Show them a flash card of a sight word and the person who says it
first gets a point for their team. If someone NOT in the chairs says
the word or it gets too loud, the teacher gets a point.
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Sight Wall
Baseball
Use four
beanbags or books for bases. Divide the class into 2 teams. One team
is up at a time. That teacher “pitches” the words to the “hitter”
by showing one
flash card. Each child moves one base if he can read the word. When
a child goes home, they score a point for their team. When a child
misses a word, he is out. Decide ahead of time how many “innings”
will be played. The team with the most points wins.
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Touchdown
Make
football-shaped cards with sight words on them. Place all cards face
down. Each child has a football field grid and a small football
shaped marker (could be an eraser or button). When they have read
ten words, they score a touchdown.
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ZAP game
Use large craft sticks. Write one word on the end of each stick.
For every 25 sticks, add three ZAP sticks. The kids take turns
pulling a stick out of a cup. If they can read it, they keep it. If
they can't, they put it back in the cup. If they get "zapped" they
put all of their sticks back in the cup. At the end of a set time
(about 5 minutes), the winner is the one with the most sticks.
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Cookie Jar
Game
Students get to place one cardboard cookie on their cookie jar for
every word they can read. |
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